Sometimes, building a route moves at a steady pace. Sometimes, it moves like molasses. I'm in the middle of the latter time right now. I've come to an area of the route where almost every building is a truck terminal or junkyard. Since the last RCAP package, we have plenty of semi-truck trailers. We also have a few freeware industrial assets from a scattering of third-party providers than can be used as terminal buildings. However, semi-truck tractors are still lacking in the game. There is one, a "lorrie", as the Brits call them, but our goal is to avoid using default assets. So, back to the 3D modeling software we go to come up with a few generic tractors that can be used on just about any modern route. Once in the game, they can eventually be added to the traffic ribbons to simulate busy highways and interstates.
Current Progress
March 1, 2013 - Scenery work complete on the Alton Park area inside of the "Loop" - the area within the railroad tracks between Lookout Mountain and Interstate 24. Work has been temporarily put on hold to construct assets.
February 25, 2013 - Work in progress at Milepost 5.5 west (Alton Park): Total urban construction, new asset creation.
February 13, 2013 - All non-core Kuju assets removed from the route.